@Override protected void onCreate(Bundle savedInstanceState) { super.onCreate(savedInstanceState); unityPlayer = new UnityPlayer(this); setContentView(unityPlayer); unityPlayer.init(); }
public void quit() { // Quit Unity player } } a good day to die hard game for android
import com.unity3d.player.UnityPlayer;
@Override protected void onResume() { super.onResume(); unityPlayer.resume(); } unityPlayer = new UnityPlayer(this)
</application>
<?xml version="1.0" encoding="utf-8"?> <manifest xmlns:android="http://schemas.android.com/apk/res/android" package="com.example.diehardgame"> @Override protected void onResume() { super.onResume()