Anime Defenders Script [upd] Instant
pygame.quit() sys.exit()
# Draw defender pygame.draw.rect(screen, WHITE, (defender_pos[0], defender_pos[1], defender_size, defender_size)) Anime Defenders Script
# Cap the frame rate clock.tick(60)
# Move and draw bullets for bullet in bullets: bullet.move() pygame.draw.rect(screen, WHITE, (bullet.pos[0], bullet.pos[1], bullet_size, bullet_size)) if bullet.pos[1] < 0: bullets.remove(bullet) pygame
# Bullet properties bullet_size = 10 bullets = [] bullet_speed = 5 bullet_size)) if bullet.pos[1] <
running = True while running: for event in pygame.event.get(): if event.type == pygame.QUIT: running = False if event.type == pygame.MOUSEBUTTONDOWN: bullets.append(Bullet(defender_pos[0] + defender_size / 2, defender_pos[1]))
def main(): global defender_pos, enemies, bullets