Anton-s Opengl 4 Tutorials Books Pdf File

// Create and link the program GLuint program = glCreateProgram(); glAttachShader(program, vertexShader); glAttachShader(program, fragmentShader); glLinkProgram(program);

// Create and compile the fragment shader GLuint fragmentShader = glCreateShader(GL_FRAGMENT_SHADER); glShaderSource(fragmentShader, 1, &fragmentShaderSource, NULL); glCompileShader(fragmentShader); Anton-s OpenGL 4 Tutorials books pdf file

return 0; } This example demonstrates how to create a simple OpenGL 4 program, including setting up the window, creating and compiling shaders, and drawing a triangle. // Create and link the program GLuint program

glfwSwapBuffers(window); glfwPollEvents(); } including setting up the window