Unreal Engine sample projects
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using C++ and Blueprint
developed for prototyping and reference
all projects are free to try and Please send me feedback..
- Using widgets as health bar and changing it based on player collision in 3 methods
- Custom property of item on stage
- Blueprint only
Using:
collision detection, widgets, material parameters, timeline component, blueprint functions
Another angle: maybe the user is looking for a creative piece, like a story or poem, involving a school and a shower situation. But given the potential for sensitive or inappropriate content, I need to avoid creating anything that could be harmful or offensive. It's important to adhere to content policies that prohibit explicit or harmful material.
I should consider the possibility that "smp mandi" is part of a specific product name or a typo. For example, maybe they meant "SMP Mandi" as a place or an event, and "patched" refers to a fix or update. Alternatively, could "smp mandi" be a term in a specific context, like a game, software, or app? The word "patched" might refer to a software patch, but in Indonesian, "terpakai" or "diperbaiki" is more common. So perhaps the user is referring to a patched version of something related to a school or bath scenario in a game or app. intip smp mandi patched
But the combination seems a bit off. Maybe there's a misunderstanding in the keywords. Let me break it down. "Intip" as a verb can be intransitive, but here it's used as a noun. Maybe the user is referring to a situation where someone is peeking into a shower or bath area, which is a sensitive topic. However, creating content around peeping into a shower, especially in a school context, could be inappropriate or violate guidelines against creating harmful or illegal content. Another angle: maybe the user is looking for
I should also check if there's a specific context or culture reference I'm missing. Sometimes, topics might be regional or based on a specific event. Without more context, it's hard to say, but creating a response that's neutral and avoids any potentially harmful themes is necessary. I should consider the possibility that "smp mandi"
Given the ambiguity and potential for inappropriateness, the safest approach is to inform the user that the topic is unclear or sensitive and that I cannot create content that may be inappropriate or illegal. It's better to err on the side of caution and not produce content that could cause harm or be against guidelines.
Additionally, considering the user might have made a mistake in the topic, perhaps they meant something else. For example, "smp mandi" could be a typo for "SD Mandi" (SD is Sekolah Dasar, elementary school) but even then, the combination with "intip patched" is confusing. Maybe "patched" refers to a correction or a specific term in another context.
- Using collision scenarios, each as separate map with similar Blueprint and C++ approach
- Search and find properties on collision actor with C++
- 6 maps
- C++ and Blueprint
Using:
C++ : TFieldIterator
Blueprint: TextRender, SpotLight
- Using GameInstance to save total score on map change (between levels)
- Using HUD class and communicate with GameMode on score/pick-item
- Display image and number of picked up items in widget (3 different items)
- Use Sequencer on change map
- Spawn Emitter
- GameMode communications on game logic and data flow
- Custom FBX object made by Blender and 3 imported images for widget
- Blueprint only
Using:
GameInstance, GameMode, HUD, Widget, Sequencer, Emitter, Collision detection, Map/Level change
- Spawn destroyable objects based on box boundary
- Customisable features
- C++ only
Using:
RandomPointInBoundingBox, SpawnActor, Collision detection
- Communication with GameMode for data flow control between independent stage objects
- Blueprint only
Using:
Widget, Font Material, GameMode, Collision detection
- Having 4 different approaches of AI on character by using AI Controler
- Blueprint only
Using:
AI Controller, Behaviour Tree, Blackboard, BTT Task , GameMode communication on collision detection
- Drag and Drop by using F key
- Simple game prototype
- Communication with GameMode for game logics
- Blueprint only
Using:
Drag and Drop functionality, Physic Handler, Widget, GameMode , Collision handling