import javafx.application.Application; import javafx.scene.Scene; import javafx.scene.layout.StackPane; import javafx.stage.Stage;

public void update(long currentTime) { if (lastUpdateTime == 0) { lastUpdateTime = currentTime; }

For this example, we'll use JavaFX, a popular and versatile library for building GUI applications, including games. If you're using a different library, the steps may vary.

Modify the GameWindow class to integrate your game logic:

gameLogic = new GameLogic(); AnimationTimer timer = new AnimationTimer() { @Override public void handle(long currentTime) { gameLogic.update(currentTime); } }; timer.start();