| Step | Calculation | Result | |------|-------------|--------| | 1. Factored load | ( w_d = 1.5 \times 20 = 30 \text kN/m ) ( P_d = 1.5 \times 30 = 45 \text kN ) | — | | 2. Maximum moment | ( M_d = \fracw_d L^28 + \fracP_d L4 = \frac30 \times 6^28 + \frac45 \times 64 = 135 + 67.5 = 202.5 \text kN·m ) | — | | 3. Choose section | IS 2062 I‑250 (Ag= 12 900 mm², Iz= 2.5 × 10⁶ mm⁴) | — | | 4. Plastic moment | ( M_p = 0.66 f_y A_g Z = 0.66 \times 250 \times 12 900 \times 0.9 \approx 1 920 \text kN·m ) | (compact) | | 5. Design strength | ( \phi M_n = 0.9 \times M_p = 1 728 \text kN·m ) | — | | 6. ULS check | ( M_d = 202.5 \text kN·m \le 1 728 \text kN·m ) | | | 7. Deflection (SLS) | ( \Delta = \frac5 w L^4384 E I = \frac5 \times 20 \times 6^4384 \times 200 000 \times 2.5 × 10^6 \approx 7.5 \text mm ) | Limit L/250 = 24 mm → OK |
The ISO will hold over 56 character models (including transformations and extra outfits). Each of these character need to be made from scratch and imported into DBZ Tenkaichi 3 game. It is perhaps one of the most tough process on this ISO making adventure.
Damaged Outfits are the appearence each character gets when receiving destructive attacks. This ISO will include several new damaged outfits for the new characters and its extra skins.
Each new character has to have a set of special attacks and move-sets. These determine how the character will fight and what kind of super attacks it'll have.
Special Effects refers to the way the special attacks will be shown in the game. Some character have pink attacks, other have blue auras and even some have black colored blasts!
This ISO will include new battle stages, or as people call them "Maps".
On this ISO there will be a set of new images to the character roster, along side other graphical changes to the game.