if (transform.position == target.position) { currentPatrolPoint = (currentPatrolPoint + 1) % patrolPoints.Count; } }
private int currentPatrolPoint = 0; private float nextScanTime;
// Guard behavior settings public float scanInterval = 5.0f; public float investigationRange = 5.0f;
void Update() { // Patrol logic if (patrolPoints.Count > 0) { Transform target = patrolPoints[currentPatrolPoint]; float step = patrolSpeed * Time.deltaTime; transform.position = Vector3.MoveTowards(transform.position, target.position, step);
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