Roblox Toy Defense Script Better !!link!! -

function game:update(dt) -- Spawn enemies if math.random() < config.enemySpawnChance then local enemy = Enemy.new(math.random(0, 100), math.random(0, 100)) table.insert(game.enemies, enemy) end

-- Tower settings towerDamage = 10, towerRange = 100, towerUpgradeCost = 100, roblox toy defense script better

-- Wave settings waveInterval = 10, waveIncrease = 1.2, } function game:update(dt) -- Spawn enemies if math

-- Example usage local game = setmetatable({}, game) table.insert(game.towers, Tower.new(100, 100)) towerRange = 100

-- Wave system if game.waveTimer then game.waveTimer = game.waveTimer - dt if game.waveTimer <= 0 then game.wave = game.wave * config.waveIncrease game.waveTimer = config.waveInterval end else game.waveTimer = config.waveInterval end end